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Ready or Not hits 1 million console sales despite controversy

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Despite fierce criticism and backlash over controversial content changes, tactical shooter Ready or Not has proven its staying power, selling over one million copies on console in just under four days. The surprising success shows that demand for quality tactical FPS experiences on console remains strong, even amid controversy.

Ready or Not Surpasses 1 Million Console Sales, Defying Backlash and Controversy

Ready or Not hits 1 million console sales despite controversy

In an industry where backlash can derail even the most promising launches, Ready or Not by Void Interactive is proving to be an exception. Despite significant controversy and criticism from the PC gaming community over altered content and censorship, the game’s console release has outperformed expectations — hitting over one million copies sold in just 3.6 days.

That’s a massive improvement compared to the PC version, which took 36 days to reach the same milestone when it originally launched. This sharp contrast highlights both the growing hunger for realistic tactical shooters on consoles and the pent-up anticipation from fans eager to try the game on new platforms.

Controversial Changes Sparked Outrage Among PC Gamers

Leading up to the console release, Ready or Not underwent a number of content changes. Void Interactive removed or toned down certain scenes and gameplay elements that had been deemed too extreme or sensitive. These revisions triggered strong backlash from the game’s core PC audience, many of whom felt betrayed by what they viewed as censorship or “watering down” of the original experience.

The result? A flood of negative reviews on Steam, particularly in the “Most Recent” section, which has now dropped to a “Mostly Negative” rating. Disgruntled players cited a lack of transparency and a perceived shift in the game’s creative direction as major concerns.

Console Sales Show Resilience and Demand

Ready or Not hits 1 million console sales despite controversy

Despite the friction on PC, console gamers seem largely unbothered by the changes — or at least more willing to embrace the revamped experience. Within just under four days, Ready or Not surpassed one million units sold across console platforms, cutting the original PC milestone timeframe by a staggering 90%.

This sales figure speaks not only to the title’s years of pre-launch reputation building but also to a clear gap in the market for serious tactical shooters on console. While games like Call of Duty dominate the mainstream FPS landscape, more methodical and strategic shooters remain scarce, allowing Ready or Not to fill that niche.

Gameplay Momentum Continues with New Content

Even amid the controversies, Ready or Not is enjoying renewed attention thanks to its latest major update, Stories of Los Sueños. This content drop adds two new missions and overhauls the difficulty system, providing a much-needed challenge for veteran players who crave more depth.

According to SteamDB, the game recently peaked at 38,136 concurrent players — the highest since version 1.0 officially launched in December 2023. That’s a strong sign of momentum, showing that despite frustration, many players are still invested in the experience.

Customization and Mods Keep the Game Alive

Ready or Not hits 1 million console sales despite controversy

While the base game continues to evolve, Ready or Not remains a highly moddable title, giving players the freedom to tailor their gameplay to individual preferences. From new maps and skins to hardcore realism tweaks, the modding scene provides endless replayability — and arguably, helps soften the blow of the controversial changes for long-time fans.

Even without mods, the current build offers dozens of hours of challenging content, especially for those looking to master the new difficulty modes introduced in the Los Sueños update.

Final Thoughts

Ready or Not’s console launch has delivered a clear message: controversy doesn’t always kill a game — sometimes it fuels the fire. With over a million console sales in less than a week, Void Interactive’s tactical FPS has proven its commercial viability, even as it walks the fine line between creative vision and market demands.

As the dust settles and more content is rolled out, the big question now is whether Void Interactive can rebuild trust with its PC community while continuing to expand its console footprint. If they succeed, Ready or Not could become a long-lasting pillar in the tactical shooter genre — controversies and all.

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